MAotLHwFP

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Arrival at Tureku
Adventures are captured and taken to Tureku

Our party killed a beast and stayed a night in a cave inhabited by a group of bandits. Before they went asleep the looted the cave and skinned the beast.

Ninefingers and Zul'Aman wake up to a trumpet sound that comes from outside, and notice Yasha is missing. The take the ears of the bandits as a sign to show that they have dealt with the bandits. When they get outside they are greeted by a brigade.

The brigade that was going to retrieve the Lords beast, Gunnar, from bandits cave. Bandits had taken the lords beast in to the cave. When the brigade, lead by a man named Bol'ash notices that our adventures had skinned the lords beast he orders the capture of our party.

Ninefingers and Zul'Aman are captured and escorted for three days on a journey to Tureku. Once they arrive at Turekus castle they are taken to its lord, Kustavos.

 

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